quite what we are after in terms of lighting or extra colour.
My role is to add detail to environments. This is the 3rd shot in the film which was rendered by Samir. It is a very nice render but i felt in some areas there was too much light piercing through in places which made it feel like it was daylight. I have highlighted the areas i changed in the second image. I also made the spot light more stronger and changed the shadows it produced.
This is a shot of inside the coop. This was another initial render by Samir to save him spending ages tweaking the lighting in Maya. I decided to do it in photoshop, as well as changing the lighting i added more hay to the scene to give it more depth.
Here is an example of how we approaching some of our rendering. Samir created the original render of the coop i took it away added some features to the scene like the hay and spider webs. Samir then rendered the character on a separate layer along with a shadow pass as well then we composite all together in adobe premeire.