Before I start to create blendshapes and bind the rig i have been texturing the main chicken character. This is proving tricky as the texture is making to the charcter seem very flat. I knew that might be the case as its quite a low res model however i thought the textures and bump would bring out the features alot more. We had comtemplated a feather system for the chicken using either fur or dynamics however after some testing we found it unpredictable and something beyond our technical scope. So textures and bumps it is.


1 comment:
lose that flippin eyebrow
Post a Comment