Wednesday, March 26, 2008

'Back Dated' Farmer Render



I forgot to post this a while back. I sent the farmer to Samir to do the weighting after he done that he done some test renders. I was pleased with how my textures came outon the character and baring in mind he is a very low res character he looks very good.
Im sure Samir will explain on his blog how he rendered them out but it looks like ambient occlusion with abit of subsurface scattering(SSS).




Sunday, March 16, 2008

Intro Shot

I have been playing around with this intro shots where the truck is coming down the hill. I have added animation to the windmills and the tyres of the truck. Also i have played around with Reywells barn making it more prominent in the shotvand adding other assets such as Ians wall a gate, and some other bits and bobs

Wednesday, March 5, 2008

Veteran Chicken Update

To take a break from the main character i have been working on the veteren chicken. I created the basic model first then set about creating blendshapes the expressions we want. the character is only in the shot briefly(laying a ton of eggs rapidly) i realised the blendshape expression i was on working should just be the character expression all the time. Therefore we would only need a few blendshapes to create the breathing and the twitches in the face.

Saturday, March 1, 2008

OH NO

I have made a grave mistake. I thought u binded before you started doing blendshapes however that doesn't seem to be the case. Its meant to be blendshapes then binding. OH WELL on the other hand after playing around with the blendshapes they are starting to come along nicely its harder to get expressions because of the beak. but i have persevered and here are some examples. smiling expression, 2 straining expression( still needs some work on those two), worried face, thinking look. Not all perfect i know but there getting there slowly i think.