Friday, February 8, 2008

Texturing Main Character






Before I start to create blendshapes and bind the rig i have been texturing the main chicken character. This is proving tricky as the texture is making to the charcter seem very flat. I knew that might be the case as its quite a low res model however i thought the textures and bump would bring out the features alot more. We had comtemplated a feather system for the chicken using either fur or dynamics however after some testing we found it unpredictable and something beyond our technical scope. So textures and bumps it is.



1 comment:

Samir Ansari said...

lose that flippin eyebrow