Saturday, April 5, 2008

Helping the Animators

I have been going over the controls i built for the rigs with the animators. Explaining certain functions and how to animator certain joints and use the fk/ik blend. Whilst doing to this we found certain things wrong with the farmers rig, this ended up being a good time to fully test the rig and highlighted any issues we may have when we come to proper animating. We found weighting was wrong in certain joints and deforming badly. We also discovered problems with the fk ik blend on the left arm. We the curve of the shoulder was moving the wrist and not the whole arm i was unable to parent constrain it to the shoulder for some reason and we was left in a dilemma as to what to do to animate the arm properly. We decided to delete the fk/ik blend completely and animate the joints individually. This would take longer to animate however there was no other obvious solution.

No comments: